Coca Plantation & White Gold — Prototype
Place shrubs, hire harvesting crews, move leaf pallets and run a fictional White Gold production/export chain.
Publisher and release home: KYMods.com.
Mod for Farming Simulator 25.
A single-player PC prototype built around selective harvesting and physical pallet handling. Place a Coca collection shed, associate up to 480 shrubs, and hire crews to collect small amounts during a 06:00–18:00 day shift. Automatic staffing uses two workers per full plot.
Plant individually, in A→B rows/patches, or by walking an outline and previewing a fill. Each shrub follows its own terrain height. Normal ownership, spacing, capacity and access checks apply before purchase. Generated routes react to obstacles and share worker reservations.
The shed packs 250 L leaf-crate pallets. Deliver leaves and water to the Jungle lab, then haul 100-unit White Gold pallets to the export depot. Production status uses the native Production Chains menu. Water, yields, recipes and prices are fictional game settings. A shed plus 480 shrubs costs 78,000; the lab costs 180,000 and depot 65,000, before land and handling equipment.
Timing/payroll checks include five plots/2,400 shrubs at 10 and 20 workers, 120×/360×, and cold save/reload. Finite performance tests are not guaranteed frame-time limits. Windows single player only; multiplayer is unsupported. The package includes building shells and props from GIANTS’ official Catuaí map. Beans & Alpacas is not required to run this standalone build. Original GIANTS assets retain their credits.
Installation: Keep the mod ZIP zipped, retain its filename, put it in Documents/My Games/FarmingSimulator2025/mods, and enable it for the save. Replace an older copy of the same mod while the game is closed.